Wednesday, September 22, 2010

The Archetypal Hypertextual Universe of Seven Soldiers of Victory

Beyond the Big Three

Seven Soldiers is the story of a team of super heroes but with one important difference that sets them apart from other superhero teams: the heroes never once meet, yet their stories are tied together and it is only together that they can defeat the threat of the Sheeda—a fierce race that is all that is left of humanity one billion years in the future who survive only be traveling back in time and devouring human culture. As a story, it is composed of equal parts traditional comic book action and strange concepts and ideas. As a reading experience, Seven Soldiers is similar in many ways to Joseph Campbell's description of the flow of dreams: “the images range from the sublime to the ridiculous. The mind is not permitted to rest with its normal evaluations, but is continually insulted and shocked out of the assurance that now, at last, it has understood” (231).

Seven Soldiers exists firmly within the DC Universe, but is distinct from other major storylines in that all of the characters are either unknown or revamped versions of long forgotten characters from the 1940s. Douglas Wolk says that “Seven Soldiers is deeply immersed in continuity, full of little allusions to obscure old comics. But they're transparent allusions, designed not to be noticed at all by readers who aren't wouldn't catch them”(280). Characters like Superman, Batman, and Wonder Woman are nowhere to be found, nor are they even mentioned. Superman, Batman, and Wonder Woman are the three most popular characters in the DC Universe, and among the most popular of all comic book superheroes as well as being among the first superheroes ever to appear in comics. They are recognized the world over because of their appearances in other mediums, especially film and television. Collectively, they are often known in fan circles as The Big Three, and within the DC Universe itself they are often referred to as the Trinity. They are iconic and exist apart from their comic book origins and monthly stories. Jason Todd Craft, in his dissertation Fiction Networks: The Emergence of Proprietary, Persistent, Large- Scale Popular Fictions, talks about the limitations inherent in using an iconic character like Superman, saying “Superman must make progress in time to hold the attention of an existing audience, but he must also maintain stasis in time in order to remain accessible to new audiences” (101). Morrison gives the reasons behind his choice to use little-known characters, saying “I was just finishing up my long run on New X-Men, which was an interesting experience but quite restrictive because so much has been done with that concept and the fans have so many ideas about what the X-Men should and shouldn't be. It makes it quite hard to move or innovate without offending somebody”(Morrison Suicidegirls).

The Seven

The Seven Soldiers “team” consists of The Shining Knight, Klarion the Witch Boy, Frankenstein, Bulleteer, The Guardian, Mister Miracle, and Zatanna. The one aspect all of these characters have in common, apart from being largely obscure compared to other characters in the DC Universe, is that they are all reluctant heroes. All of them are broken in some way, but as their stories progress, they gradually become great. They become great by confronting their innermost fears and doubts, what Jung calls the Shadow. Betts says “the shadow is the repository of all that we find shameful or unpleasant about ourselves and we try to hide from others”(Jungian Podcast). Betts goes on to say that “[u]ntil we have come to terms with the shadow, we are at great risk of projecting the shadow onto others”(Jungian).

The first of the seven to appear is The Shining Knight, Sir Justin. Sir Justin comes from “[t]he first Arthurian Epoch, 10,000 years ago, somewhere in the 81st century BC” (v.2 39). As a character, Justin is overwhelmed by a severe case of survivor's guilt. Sir Justin is the last survivor of the first invasion of th Sheeda. After all of Arthur's knights and even Arthur himself had been killed by the Sheeda, Sir Justin and the winged horse Vanguard make one last attempt to attack the Sheeda queen's castle, a massive, floating structure the size of a city that can travel through space and time. Sir Justin is then wounded and escapes through a time bubble to land in present-day Manhattan. Along with guilt, sir Justin carries a secret, which is that Justin is actually a young woman named Justina who disguised her sex in order to join the knights of Camelot. Jung says that “in the unconscious of every man there is a hidden feminine personality, and in that of every woman a masculine personality”(Jung 284).

With Justina, Morrison seems to be playing with both reader expectations and the masculine and feminine archetypes, which Jung calls the “Animus” and “Anima”(284) respectively. Justina is not revealed to be a woman until the final issue of her miniseries, when she confronts Gloriana Tenebrae, the Sheeda queen, and a twisted malevolent version of Galahad, the knight she loved. The Sheeda queen remarks, “our little knight is not what he seems. Blood. I smell the blood of a womb”(v.2 112). The reader discovers the truth about Justina at the same moment as Gloriana. Up until the truth is revealed, Justina is portrayed as a young, and somewhat effeminate young man. Once the truth is revealed, Justina is seen for who she truly is, both a strong, proud young woman and the last Knight of Camelot.

Justina's shadow is the guilt she feels for being the last surviving member of her era. In issue #1, she is wounded when she confronts Gloriana Tenebrae, and it is only through the aid of her horse Vanguard that she is able to escape, by diving through a liquid “that flows through time itself”(v.1 62). She escapes one invasion of the Sheeda and finds herself at the beginning of another. Justina's Shadow is the guilt she feels from believing she abandoned her fellow knights. Her shadow manifests itself as an actual shadow of sorts, a monstrous creature called Guilt, “a Sheeda Mood 7 Mind destroyer” (v.1 152).Guilt comes very close to destroying Justina, but she regains her self-confidence and pledges once again to destroy the Sheeda. In the final issue of the story, Seven Soldiers #1, Justina appears inside Castle Revolving and stabs the Sheeda Queen through the chest with Calibern, Arthur's sword.

Klarion the Witch Boy is one of three Seven Soldiers characters to have been originally created by Jack Kirby, a man Morrison refers to in his introduction to volume one of Jack Kirby's Fourth World Omnibus as “the greatest writer/artist the comics have ever produced” (7). Klarion first appeared in Kirby's The Demon #3 in 1973. Unlike Kirby's original version, who was from a place called Witch World, Morrison's revamped Klarion is descended from the lost colony from Roanoke Island who, in an effort to escape a minor Sheeda invasion, moved deep into caverns under New York City, and established a new colony called Limbo Town. Now, centuries later, their descendants spend their time resurrecting their dead as slave labor and worshiping a Witch-God called Croatoan. Klarion decides that he wants no part of that life and leaves for the surface world, along with his cat Teekl.

Klarion is a perfect representation of the trickster archetype. Jung says that common trickster characteristics include “his fondness for sly jokes and malicious pranks, his powers as a shape shifter, his dual nature, half animal, half divine, his exposure to all kinds of tortures, and—last but not least—his approximation to the figure of a saviour” (Jung 255). All of these apply to Klarion who is seen by the elders of his community as possessing “a mocking tone”(v.1 128). Like the others of his race, and like many comic book superheroes, Klarion has a close relationship with an animal familiar, his cat Teekl; a familiar from which he can draw great power. At one point in his story, in an effort to fend off invaders to his home, Klarion uses magic to bond with Teekl to become a demon called the Horigal. This connection to an animal is important both for the strength it gives as well as its power as a symbol.

After leaving his dark, cavernous home, Klarion has a few adventures in the surface world (Manhattan), Klarion is taken in by Mr. Melmoth, a Fagin-like character who runs a gang of child thieves. Melmoth is actually the one-time King of the Sheeda who, after being banished by Gloriana hundreds of years ago, invaded the Roanoke colony and impregnated most of the women. As a result, all of the residents of Limbo Town are now all partly Sheeda, and Melmoth desires to take over Limbo Town. Once Klarion discovers Melmoth's intent, he reluctantly returns to Limbo Town to warn them. The witch-folk however, decide to burn Klarion at the stake as a heretic. When Melmoth and a group of soldiers reach Limbo Town and attempt to take over, Klarion is freed and he and Teekl go deep into a secret temple to learn the secrets of the Submissionaries, the clerics who, in the past protected Limbo Town. Klarion then becomes bonded with Teekl and transformed into a demon called The Horigal and destroys Melmoth's soldiers, while Melmoth, who is immortal, escapes only to appear in the pages of Frankenstein.

The Horigal seems to be a manifestation of Klarion's Shadow, in that it is a pure representation of authority in Limbo Town, a place that Klarion has always despised. Now though, he finds himself in the position of highest authority in Limbo Town. For a brief moment, Klarion seems to revel in giving in to his Shadow, but soon it becomes unbearable. Von Franz says “[w]hen an individual makes an attempt to see his shadow, he becomes aware of (and ashamed of) those qualities and impulses he denies in himself but can plainly see in other people (174). In the end, Klarion is able to overcome his Shadow with the aid of his mother who tells him “the witch women know secrets the men never learn”(v.3 21). Klarion's trial with his Shadow prepares him for the next stage of his journey. When Klarion's mother asks him if he will stay in Limbo Town and become the Submissionary, Klarion Replies “I would like to see many things before I die. Today...I shall be a soldier”(v.3 23).

Like so many other Superheroes throughout the history of the medium, for example Spider-Man, The Fantastic Four, The Atom, The Flash, and many others, Frankenstein is a product of science. In fact, Morrison's Frankenstein, being an interpretation of Mary Shelly's creature, is the foundation of the archetype representing the consequences of unrestrained science. In Seven Soldiers, Frankenstein, who in issue three explains that he took on his “father's” name because “I was his great work, I will bear his signature into the future where it may perhaps be honored”(v.4 95), moves with a single purpose: to destroy Melmoth, his enemy for centuries.

Frankenstein, like Melmoth, is immortal. In fact, Frankenstein's immortality comes from having some of Melmoth's blood running in his veins. Melmoth tells Frankenstein that in 1816, he gave some of his blood to young Dr. Frankenstein in exchange for some scientific secrets (v.4 24). Being immortal, Frankenstein has no fear of death, however, he knows that he is a creature of science, but at the same time, he is also a sentient being possessing free will. Frankenstein seems to hold his will sacred and fears losing it. Frankenstein's Shadow then is related to the loss of will, and being nothing more than an object. For a brief moment, in his final confrontation with Melmoth, Frankenstein loses his will and falls under Melmoth's control. Frankenstein is able to regain control of himself with the aid of one of Melmoth's slave workers and he then disposes of Melmoth once and for all, in a fairly grim fashion. In Seven Soldiers #1, Frankenstein's will is again overcome, this time at the hands of Klarion, who, like Frankenstein has a blood connection to Melmoth. Unlike Klarion who emerges from his confrontation with his shadow a stronger person, Frankenstein is a victim of his Shadow.

Like Frankenstein, Alix Harower, AKA The Bulleteer, is the victim of a science experiment. Alix, however is also a victim of anima projection on the part of her husband Lance, a scientist who is trying to develop new metal alloys that act like skin. Lance, secretly desires for he and his wife to become a superheroes. For him, being a superhero is is the key to immortality and fortune, “I just worry about growing old before we're...well, famous...youth doesn't last forever unless you're a superhero”(v.3 80) For him, being a superhero is also a sexual fetish. He spends long hours in his basement laboratory chatting on a superhero porn site called “Eternal Superteens.” Alix's husband becomes so consumed with the idea of being a superhero that he injects himself with the smartskin alloy. Alix sees what he has done and tries to help him, but he dies. Alix is saved when doctors are able to remove her wedding ring and inject stabilizing chemicals into her bloodstream. The result is that she is now covered head to toe in an indestructible metal alloy. Talking with a therapist, Alix remarks that her condition makes it impossible to continue with her job, which is a teacher for autistic children. Soon after, she contemplates suicide, but being that she is indestructible, she is unable to kill herself. Instead, Alix finds herself in the position of saving people who are in a fiery train wreck. Accepting her situation, Alix puts on a skimpy costume, most likely purchased by her husband, and looks into the mirror and says “you got what you wanted, Lance”(v.3 91).

The Bulleteer miniseries is all about projection. Lance projects his anima, which takes the form of an eternally youthful super powered goddess, onto his wife, literally. Alix, however accepts her role, but decides to make it her own. At the end of her series, Alix confronts Sally Sonic, the woman who runs the “Eternal Superteens” site. Sally too is a victim of projection. As a teenager growing up in Britain, she discovered that she cannot grow any older, nor can she be hurt. She takes up with a shady former wartime superhero who ends up convincing her to star in a series of pornographic movies. Her degrading experiences destroy Sally's spirit and she ends up creating the “Eternal Superteens” site, where she met Alix's husband Lance and encouraged all of his superhero fantasies. Sally attacks and wounds Alix, but Alix finally subdues her and, feeling both pity and a certain level of kinship with her, takes Sally to a hospital.

Mister Miracle is another character originally created by Jack Kirby. The original Mister Miracle was part of Kirby's Fourth World mythology that he created during his tenure at DC Comics in the mid-1970s. Kirby's original version of Mister Miracle was a New Genesis god named Scott Free who takes up residence on earth and divides his time between fighting the forces of evil and performing as an escape artist. In Mister Miracle #15 from 1973, Scott Free takes on an apprentice, a young teen named Shilo Norman, and it is Shilo Norman who Morrison uses as Mister Miracle in Seven Soldiers.

Morrison's Mister Miracle is a story of transformation and rebirth. Jung says of rebirth that it “is an affirmation that must be counted among the primordial affirmations of mankind. These primordial affirmations are based on what I call archetypes”(116). Jung goes on to say that rebirth and transformations occur when “the individual undergoes an indirect transformation through his participation in the fate of the god”(128). In that regard, Mister Miracle is a thorough illustration of the archetypal initiation as described by Jung. Issue #1 opens with Shilo about to perform his newest stunt, escaping from the gravitational pull of an artificial black hole. Shilo instead ends up in the event horizon of the black hole where he meets Metron, one of the gods of New Genesis. Metron tells Shilo “we are absolute meaning! We are ultimate being! But we are lost. We need you” (v.3 30). Metron then goes on to show Shilo a series of images explaining what has happened to him and the other New Gods: “there was a war in heaven. The wrong side one. The dark side won”(v.3 33). Shilo then frees himself from the black hole and discovers that the New Gods, both the good gods from New Genesis and the evil gods from Apokolips, are now on earth and have taken on human form. Darkseid, the leader of the gods from Apokolips wants Shilo Norman because he is the only human who can control the Anti-Life Equation, mathematical proof of the futility of existence: weaponized mathematics. When anyone comes into contact with the Anti-Life Equation, it acts on the mind like a meme and destroys all free will. Shilo is unique in that his mind can transmute the Anti-Life Equation into the Life Equation, a meme that completely frees the mind of anyone who comes into contact with it. Darkseid captures Shilo and attacks him with the Omega Sanction, a god-weapon that causes someone to live out an infinite number of alternate lives, where “each new existence is more degraded than the last. More hopeless. More meaningless. Neverending” (v.4 118). One of the lives that Shilo experiences while trapped in the Omega Sanction is that of a guard at a prison for superhumans where he meets a demigod named Aurakles, who is about to be executed. Shilo agrees to trade his life for the life of Aurakles. Carl Jung speaks of this idea of death and resurrection of gods as a reflection of humanity's desire to evolve and change, saying: “the connection between the suprapersonal or collective unconscious means an extension of man beyond himself; it means death for his personal being and a rebirth in a new dimension...It is certainly true that without the sacrifice of man as he is, man as he was—and always will be—cannot be attained” (Segal 103). Shilo then comes into contact with the Omega Sanction entity and recognizes that the entity, because it also has to live out an infinite number of existences, is suffering as well. Shilo says “I gave my life over to representing something that's in all of us. So whatever's holding you down, wherever you are, however hard it seems...How about you and me escaping together?”(v.4 122), and both escape from the control of Darkseid.

In Seven Soldiers #1, Shilo once again confronts Darkseid who has made a bargain with the Sheeda, he will give them his assistance in destroying the earth in exchange for the man-god Aurakles, the first superhero in human existence and the first to ever take on the Sheeda. Just like in the Omega Sanction, Shilo offers his life in exchange for Aurakles, which Darkseid happily accepts, because “It was you we wanted all along: master of the life equation, avatar of freedom”(v.4 206). Shilo's sacrifice allows Aurakles to complete his mission and destroy the menace of the Sheeda. Sacrifice is something expected of all heroes. So often the ultimate sacrifice, death, is called upon for a story, but true heroes hardly ever stay dead. Occasionally a hero will die and pass their legacy on to another, but more often than not, the hero simply rises from the dead and continues fighting. Shilo Norman inherited the name of Mr. Miracle, and in his story he makes the ultimate sacrifice for the good of humanity, only to rise again in the last page of the story, because that is what heroes do.

The Guardian is the third character originally created by Jack Kirby. The Guardian first appeared in Star Spangled Comics #7 in 1942. In Kirby's original incarnation, the Guardian was a policeman named Jim Harper who fought crime with the help of a group of kids called The Newsboy Legion. For Seven Soldiers, Morrison takes the basic concept of the Guardian and changes it into a marketable brand that has been recently bought by a newspaper publisher called The Manhattan Guardian, whose masthead reads “we don't just report crime, we fight crime!”(v.1 88). The paper wants their own in-house superhero to become “a living masthead, a breathing embodiment of the Guardian creed”(v.1 87). The Manhattan Guardian chooses as their new hero Jake Jordan, an ex-cop who once shot a boy by mistake. Like The Shining Knight, Jake Jordan is consumed by guilt. His father-in-law remarks that Jake “just needs his self-respect back”(v.1 78) and introduces him to the Guardian job ad. Although Jake is a man haunted by the actions of his past, once he accepts the role of the Guardian, he works tirelessly toward redemption and gradually gains back his self-respect.

Unlike the other characters, whose actions all result in the defeat of the Sheeda, Jake Jordan's importance to the Seven Soldiers storyline is more metatextual. As a character, he serves no real purpose in ending the Sheeda invasion, yet his role in the story is indispensable. Jordan's role is that of legacy, history and memory. Jake is a trope in the way that Klock uses the term which is “an interpretation/metaphor of characters that have come before” (12) which is largely unique to DC Comics: the idea of a character inheriting the mantle, taking on the identity of an older hero. This goes back to the 1950s and the birth of what is often known as the Silver Age of comics, where writers and artists took old characters from the 1940s like Green Lantern and Flash and updated them into the forms that are most widely known today. Jake Jordan, with his alliterative Silver Age name and Kirby costume is in fact the Guardian of the DC Comics legacy.

Like the first Guardian, Jake finds himself allied with a group of child heroes, after a fashion, called the Newsboy Army. The Newsboy Army exists as a trope of child heroes as well as the innocent and light-hearted comics of the 1950s and 60s. The owner of the Manhattan Guardian Newspaper is Ed Stargard, a one-time child hero who went by the name Baby Brain, and was the leader of the Newsboy Army. Ed is gifted with a genius intellect, but is permanently the size of an infant. In issue #4, Jake meets Ed face to face for the first time, and Ed tells Jake the story about the first time his Newsboy Army met the Sheeda as well as the character known as the renegade eighth Time Tailor.

In Seven Soldiers #0, Morrison introduces the characters known as the Terrible Time Tailors, of which there are seven. The Terrible Time Tailors exist as fictional representations of comic book writers and editors who measure, cut and refit both time lines and characters. Ed tells Jake that after a few years of adventures, the Newsboy Army were set to grow up and move on with their lives. They decide to go on one last adventure in order to investigate the Sheeda threat. While inside a cabin in a place called “Slaughter Swamp,” a place described earlier in Seven Soldiers #0 as being “one of those in-between places, where solid things turn soft and change”(v.1 10), the Newsboy Army confronts the renegade Time Tailor who destroys the innocent Newsboy Army by making “special clothes...suits you'll wear when you're older”(v.2 171). These special clothes the Time Tailor makes are grim endings for the once innocent heroes: “guilt-ridden undead mass murder, faded alcoholic, homeless schizophrenic, reclusive freak, child molester/murder, and dead at 14 (v.2 171). The “clothes” reflect the dark and gritty turn that comics began taking in the 1980s and 1990s. Ed sees in Jake Jordan a chance for the hopes and ideals of the Newsboy Army to live again, and by extension, Morrison seems to be saying that even in a time when comics are often overly grim and realistic, it is possible for silver age ideals to return to the medium, that the often neglected silver age can get back its self respect.

Of the seven, the character Zatanna, a magic-user who casts spells by speaking backwards, is arguably the most powerful, both as a character and a metatextual representation. She is also the most well-known, having been a member of the Justice League for a number of years. Also, of all of the characters in Seven Soldiers, it is Zatanna who has changed the least, appearing in Morrison's story more or less as she appeared in the pages of Hawkman #4 from 1964. In Zatanna #1, Zatanna is at a support group for heroes with low self-esteem. At the meeting she tells of her years as an assistant to her father Giovanni Zatara, a stage magician who also fought crime. After her father's death, she continues in his footsteps as both an occasional stage magician and as a crime fighter. Her appearance at the support group is the result of being the only survivor of a group who, sensing impending danger, travel to another dimension, “a place where all human thought is remembered” (v.1 110), in an effort to retrieve her father's lost books of magic. Her failure to save her friends results in Zatanna losing her magical abilities. Soon, Zatanna joins up with a teen aged girl named Misty who knows very little about herself, but who seems to have all of Zatanna's magical abilities. By helping Misty discover the truth about her past and her destiny, Zatanna regains her magical abilities.

Zatanna is representative of the Jungian “Great Mother” archetype. Jung says that “[t]he qualities associated with it (the great mother) are maternal solicitude, and sympathy; the magic authority of the female; the wisdom and spiritual exaltation that transcend reason; any helpful instincts or impulse; all that is benign, all that cherishes and sustains, that fosters growth and fertility” (82). Zatanna's story is one of redemption and self-forgiveness. She appears in the beginning as a once-strong woman who has lost all confidence in herself. As her story progresses, Zatanna gradually regains not only her abilities, but also her self-confidence. Zatanna's transformation brings about two very important sequences in the story. The first happens in Zatanna #4, when she finds herself in battle against a renegade member of the Terrible Time Tailors, the same one who destroyed the Newsboy Army in the Guardian miniseries. At the climax of her battle, Zatanna sees her reality as existing within a completely separate reality, and reaches out for help, saying “If I could reach out through all this weird machinery, this scaffolding stuff that was holding all our lives together...I knew I could contact them” (v.3 62). The scaffolding and weird machinery that Zatanna sees are the gutters that exist on the page between comic panels. Scott McCloud, in his book Understanding Comics, says that the gutter of a comic page “is the place where human imagination takes two separate images and transforms them into a single idea” (66). McCloud goes on to say that “comic panels fracture both time and space, offering a jagged, staccato rhythm of unconnected moments. But closure (the gutters) allows us to connect these moments and mentally construct a continuous, unified reality (67). Zatanna, then, sees her world as existing within the pages of a comic book. Zatanna's perception goes even further “[t]here were eyes, tens of thousands of eyes in different times and places all converging on me”(v.3 64). She sees, for a brief moment, that her story is being seen by other beings and not all at the same time, thus showing that her universe exists within a separate space time continuum. In an interview, Morrison talks about this space time:
Continuity in comics takes the place of what we call "space time" in the real universe (or multiverse!) and is something that’s under constant revision by diverse hands across decades of duration. Comics’ time is clearly not much like real time as we know it, since none of the major characters age... And yet it's a kind of time that exists inside our own. (Morrison Wired)

The second important result of Zatanna's transformation occurs in Seven Soldiers #1, the final issue of the story. In the issue, Zatanna becomes the force that organizes the others when is shown reaching through the comic panel and into another plane of existence. she speaks directly to the universe and says “Awake Universe! Strike Soldiers Seven” (v.4 201). It is through not only her magic, but also her awareness of the true nature of her universe, that Zatanna is able to direct all of the other characters to appear exactly where they are supposed to be and complete their predestined tasks, stopping the Sheeda once and for all.

The Archetypal Hypertextual Universe


The universe that Morrison presents in Seven Soldiers of Victory, that of DC Comics continuity, shares a number of similarities with the cosmology that serves as the foundation of Jorge Luis Borges's stories “The Library of Babel” and “The Garden of Forking Paths.” In “The Library of Babel,” first published in 1941, Borges uses an unnamed narrator to describe “the universe (which others call the library),” saying that it “is composed of an indefinite and perhaps infinite number of hexagonal galleries, with vast air shafts in between, surrounded by very low railings.”(51). The narrator goes on to say that “from any of the hexagons one can see interminably, the upper and lower floors”(51). Borges's description of the library is not unlike that of the comic book page as seen from the outside by the reader, with enclosed, geometrical spaces connected by walls and shafts. Zatanna, being the only character in the story who, for a brief moment catches a glimpse of the architecture of her universe, is similar in certain respects to the unnamed narrator in “Library of Babel.” Bettina Knapp, in her book Archetype, Architecture and the Writer says :
The narrator in Borges' tale is introduced and begins to recall his past youth and idealism, his ambition to increase his understanding of the world by making his way into deeper folds of the library; those archetypal architectural constructs—fronts for a hermetic level of being—for a whole universe (self). (103)

Knapp's description of Borges's narrator applies equally to Morrison's story arc for Zatanna who, in the first issue, talks about the idealism she inherited from her father and then “journeys beyond the unknown...the Imaginal world, lit by a green six-sided sun”(v.1 103) in an effort to retrieve her father's lost books of magic. At the climax of her story, Zatanna meets a spectral form of her father who tells her the truth about the four books: “the book of water is a kind heart. The book of earth is a graceful body, the book of air, a keen mind, the book of fire is strength of spirit. Do you understand? I wrote my books in you, Zatanna. You were my greatest spell, my gift to the world”(v.3 66). Zatanna ultimately learns that the entirety of her universe exists within her as well as outside of her. Morrison goes on to explore this idea further with the Infant Universe Qwewq and the Sheeda character known as Neh-Buh-Loh The Huntsman. Qwewq, the Infant Universe is a universe in the form of a cube that appears in several stories by Morrison, most notably in JLA: The Ultramarine Corps, a three-issue story that serves as a prequel to Seven Soldiers. Qwewq is described in Ultramarine Corps as being a universe “without wonder or magic” (31), a place where super powered beings exist only “in dreams, or movies comic books “(32). It follows then that Qwewq is the universe from which the DC universe originates and exists both inside the DC universe and outside, in the world that Zatanna glimpses at the end of her story.

Neh-Buh-Loh is a demonic figure whose body seems to be composed of dark matter and stars. In Frankenstein #4, Frankenstein confronts Neh-Buh-Loh and learns that he is the matured form of Qwewq. Neh-Buh-Loh then, as a sentient being composed of the universe that spawned the fictional universe of DC Comics continuity, exists as a means to provide the heroes in the DC universe with an adversary. Zatanna, however, because of her ordeal with the renegade Time Tailor learns from the other Time Tailors that they have “set seven hidden warriors in motion” (v.3 65) in an effort to combat the Sheeda. As stated above, the Time Tailors are fictional avatars of writers and editors, “we patch and we sew: we make sure the fabric of your universe is kept in good repair” (v.3 65). By telling Zatanna about the seven warriors, the Time Tailors are giving her the means to defeat the Sheeda, thus completing the story. The universe that spawned the DC universe and sets itself up as the adversary also provides the means to stop itself, at least until the next threat emerges, whatever that may be.

In Seven Soldiers, Morrison presents the eternal struggle that exists between heroes and villains as being a conflict between creators. On one side there is Neh-Bu-Loh and the Sheeda, who, as stated above, are humanity from one billion years in the future who travel back in time to devour culture, and opposing them are the heroes aided in part by the Time Tailors. Presumably, this struggle will continue for as long as comic books or at least superheroes exist. What's more, the struggle exists independent of any time, since the story could be read as the stories were coming out or later in collected editions.

Time plays an important role in Seven Soldiers, with the past, specifically the past as it pertains to storytelling style. The Sheeda travel back to various points of earth's past to cannibalize culture because they are unable to make their own. Most of the heroes in the book must overcome regrets over past actions before becoming true heroes. Also, Morrison presents a great deal of information to the reader by way of having characters tell stories to each other, and these stories are always concerning events in the past. Morrison also uses time as a way to show the uniqueness of comics, compared to mediums like film, especially at a time when so many comic book characters have been adapted into summer blockbusters, “comics for me have always been this really interesting model of how things might work—the way we can manipulate time on a comic page by looking at page one and moving to page 22 and then jumping back to page eight, at an earlier point in the characters' lives” (Meaney 291). As a story, Seven Soldiers can be read either linearly or non-linearly. For example, it is possible to follow just one or two of the individual miniseries and have a complete story. The miniseries can also be read in any order with almost no change to the basic storyline. The nonlinearity of comic book storytelling in many ways is similar to the maze and book of Ts'ui Pen in Borges's story “The Garden of Forking Paths.” “The Garden of Forking Paths” is told from the perspective of Dr. Yu Tsun, a spy working on behalf of the German government who is attempting to send an important message to his superiors before he is discovered and executed. He makes his way out to a house in the country where he meets a man named Stephen Albert. Albert is the caretaker of the book and maze of Ts'ui Pen. Ts'ui Pen is a descendant of Dr. Yu Tsun, however, Yu Tsun does not hold Ts'ui Pen in high regard. When he was alive, Ts'ui Pen withdrew from his family and responsibilities to write a novel and to “construct a labyrinth in which all men would become lost” (23). Ts'ui Pen was murdered before he could complete his work, and all that remained were “chaotic manuscripts” (24). Soon, Yu Tsun learns that what he originally believed to be “an indeterminate heap of contradictory drafts...in the third chapter the hero dies, in the fourth he is alive” (24-25), is actually “[a] Labyrinth of symbols...An invisible labyrinth of time” (25). Yu Tsun discovers the truth, “[e]veryone imagined two works, to no one did it occur that the book and the maze were one and the same thing” (25). In The New Media Reader, Nick Montfort draws parallels between Borges's concepts and hypertexts:
The concept Borges describes in “The Garden of Forking Paths”—in several layers of the story, but most directly in the combination book and maze of Ts'ui Pen—is that of a novel that can be read in a number of ways, a hypertext novel. Borges described this in 1941, prior to the invention (or at least the public disclosure) of the electromechanical digital computer. Not only did he invent the hypertext novel—Borges then went on to describe a theory of the universe based upon the structure of such a novel. (29)

While Borges's description of Ts'ui Pen's labyrinth does seem to presage hypertext, it is also an accurate description of Seven Soldiers, which, like Ts'ui Pen's labyrinth can be read any number of ways and can have different meanings depending on how much understanding the reader has of past comic continuity, as Wolk notes above. Morrison also incorporates elements of Borges's concept in Shilo Norman's ordeal with the Omega Sanction, where he lives out an infinite number of alternate lives, “[i]n all fictional works, each time a man is confronted with several alternatives, he chooses one and eliminates the others; in the fiction of Ts'ui Pen, he chooses...all of them. He creates, in this way diverse futures, diverse times which themselves also proliferate and fork” (Borges 26).

Both Borges and Morrison construct elaborate and intricate worlds that exist within the confines of standard genre stories. “The Garden of Forking Paths” is ostensibly a spy story that becomes about the discovery of a map of the universe and Seven Soldiers of Victory is an exploration into the complexities and potentials that exist within comic books that uses comic book continuity as a metaphor for the universe in the guise of a standard superhero “team-up” book. Borges and Morrison act as both architects and explorers of the intricate worlds they create. They concern themselves with setting up and then exploring fictional universes and the physics and metaphysics that make up these universes. Knapp says of Borges that “it is through his writings that he shapes his personalities, establishes his situations and identities, constructs edifices and objects that he can view and penetrate with his inner eye” (112). Both writers draw upon esoteric and occult elements to give their work depth and perhaps to connect with readers on a deeper level. Knapp talks about Borges's fascination with the Kabbalah, saying “Borges was drawn to Kabbalah because of its symbolic and analogical approach to words, letters, and numbers”(Knapp 104). Morrison, in an interview with Publishers Weekly, talks about his ideas on the relationship between magic and comics:
Comics specifically seem quite magical to me—in the sense that they are directly drawn onto paper. They relate back to the very first drawings that people did on cave walls, and people believe now that those things were meant to be magical, that by drawing and creating a model of the bison, you could affect what happened to the real bison. Your hunt would be more successful the next day. So the idea of drawing and creating representations is the very first notion that we had of magic, that you could make an image of something and affect the image and, in turn, affect the reality of the thing...So that idea of representation, I think, is the first magical idea and comics is very close to that. (Morrison, Publishers Weekly)

Like Borges, Morrison seems to believe strongly in the significance of images and symbols. Perhaps then, these hypertextual universes are meant to be symbolic, archetypal. Knapp says of the galleries in “The Library of Babel,” that they “represent a union of contraries, a totality, a microcosm of the macrocosm” (107). With regard to his own work, Morrison says "I’ve been trying to make superhero comics which draw attention to that aspect of participation and collusion between character, creator and reader"(Morrison Wired). With Seven Soldiers, Morrison is showing that the fictional universe that exists within the pages of a comic is in some ways as real or perhaps even more real than than the real world. In the book Our Sentence Is Up: Seeing Grant Morrison’s The Invisibles, Morrison talks about this:
What's really interesting is the fact that these long universes...Marvel 40, DC 70. They have a weight and reality of their own, which is bigger than mine. As I said, I wasn't alive when Superman was having his first adventures. I'll be dead and he'll still be having adventures, so there's a certain element of that continuum we've created which is more real than the one we live in. (Meany 291)

Knapp also remarks on Borges's ability to challenge his readers by blurring the lines between fiction and reality: “[w]hat (readers) believe to be their reality is being progressively effaced and undermined by Borges, the psychopomp who takes them into forbidden territories where all rests on quicksand and speculation” (Knapp 101).

conclusion

The concept of an archetypal universe is not new. It is an idea that goes back thousands of years, to Plato's “Allegory of the Cave” and perhaps even earlier. In Seven Soldiers of Victory, Morrison, like Borges before him, designs and constructs an elaborate universe, an archetypal reality. He then then populates this reality with strong archetypal characters with whom readers can easily identify and understand, regardless of whether or not they have had any prior exposure to these characters, in order to shape a kind of hyperreality. This hyperreality exists to draw attention to the relationship that exists between fiction and reality and to question preconceived notions on the part of his readers about what “reality” means. The worlds that Morrison creates could be called “HyperWorlds” (33), to borrow a term from John Tiffin. A HyperWorld, according to Tiffin, “is not only one where what is real and what is virtual interact, it is where human intelligence meets artificial intelligence” (33). For Morrison, the human intelligence is the reader and the artificial intelligence relates to the characters as well as the story continuity. Tiffin also says that a HyperWorld blurs the line between what is 'real' and what is virtual and make it appear 'natural'” (31). Morrison sees the archetypal characters he writes as being something more than two-dimensional constructs: “[i]magine being possessed by a meme that uses writers and artists to sustain its existence before moving into the next host, the next generation!”(Morrison Wired).
In the twenty-first century, it often seems as though the definition of what constitutes reality is in a constant state of flux. Online role-playing games transport players to fantastic and immersive realms, giving them the chance to take on any number of villainous or heroic personalities, and films are no longer confined to the two dimensions of the screen. Morrison, with Seven Soldiers of Victory along with his numerous other writing projects, is showing that the medium of comic books also has the potential to challenge readers. Comics can invite readers to ask questions about their own perceptions while at the same time offering them a fast-paced action packed adventure where good ultimately triumphs over evil. What sets Seven Soldiers of Victory apart from other comic book stories is that this triumph comes not though physical strength, but rather through hyper-awareness and understanding.

Thursday, August 19, 2010

Twilight of the (New) Gods: Final Crisis

Final Crisis: The New Gods and the Day Evil Won.

The story of Final Crisis actually began in 1970, when influential comic artist/writer Jack Kirby left Marvel Comics for its chief rival DC Comics. Incidentally, one of the titles Kirby created for Marvel during his tenure involved revamped versions of the Norse gods, starring Thor. When Kirby came to DC, it was for the opportunity to develop his own projects, upon which he would have creative control. Evanier says” “[h]aving escaped Marvel, Jack also wanted to get away from cranking out comics of conventional size and subject. He thought he had more to say than he could in superhero comics” (Evanier 165). Kirby's vision was massive, indeed. The story that would become known as The Fourth World Saga comprised four ongoing series, all written and drawn by himself:

He imagined up a new order of gods. A second generation to the kind he'd left behind in the Thor comic. In this new mythology, they dwelled on a planet that had split asunder. Thereafter, the good ones lived (or left for earth from) a world called New Genesis. The bad ones inhabited the dank and foreboding Apokolips, the domain of an intergalactic Hitler known as Darkseid. (Evanier 172)


“There Came a time when the old gods died!” (Kirby 106). These are the words with which Kirby opened The New Gods #1 from 1971. Kirby continues: “The brave died with the cunning. The noble perished, locked in battle with unleashed evil! It was the last day for them! An Ancient era was passing in a fiery holocaust!” (Kirby 106). Kirby Begins his saga of The Fourth World with an an apocalyptic ending very reminiscent of Ragnarök. And like Ragnarök, with its story of eventual rebirth, Kirby's Fourth World Saga takes place after the rebirth, when “[t]he final moment came with the fatal release of indescribable power—which tore the home of the Old Gods asunder—split in great halves...in the end, there were two giant molten bodies...silence closed upon what had happened...It was this way for an age. Then—there was new light” (Kirby 107). As Evanier mentions above, the two worlds become New Genesis, home of Highfather and the good gods and Apokolips, home of Darkseid and the evil gods. Kirby's Fourth World saga centers around Orion,
a god of war and resident of New Genesis, who fights against Darkseid, the tyrannical ruler of Apokolips and his attempts to use Earth as a pawn in his secret war with New Genesis. Unbeknownst to Orion, he is in fact the offspring of Darkseid. Darkseid had given Orion to Highfather when he was born as a treaty between the two worlds. Highfather in turn gave over his son to be raised on Apokolips. The story of Highfather's son is told in the Mister Miracle series. These conflicts between fathers and sons, particularly the conflict between Orion and Darkseid are common elements of hero mythologies as noted by Joseph Campbell in The Hero with a Thousand Faces. However, as we will see later in Final Crisis, this conflict does not lead to atonement, as Campbell describes (105-126), but to death and destruction. Unfortunately, Kirby was unable to complete his Fourth World Saga. “In 1972, New Gods and Forever People were 'suspended' (read: canceled) and Mister Miracle soon followed. Jack was crushed. 'One of the worst days of my life,' was how he described the day of the call axing the first two. At least for the time being, his Fourth World would be an unfinished symphony, a novel without its final chapters” (Evanier 181). And Kirby's epic saga would remain largely unfinished, barring the occasional revival, for 36 years, and he died in 1994. Enter: Grant Morrison.

Born and raised in Glasgow, Scotland, Grant Morrison first began writing comics around 1987 when his serialized story Zenith (an apocalyptic tale in its own right) was published in the UK in the 2000AD magazine. In 1989, he began writing comics for DC Comics in America, first by revamping a long forgotten superhero in the Animal Man series and then moving on to other titles like Doom Patrol, Justice League of America and working with characters of his own creation in books like The Invisibles and We3. Morrison also considers himself a practicing Chaos magician—a school of ceremonial magical practice devised by Peter Carroll in the late 1970s—and has written and lectured about magical practice and theories. Over the years Morrison has also disseminated his theories about magic and the mind into his comic book writing. In an interview with Publisher's Weekly from August 12, 2008, Morrison talks about the the use and appearance of mystical themes in his comics writing:

PW Comics week: You are a practicing magician, with your comics works sometimes taken as your spells. For you, what relationship do magic and mysticism and religion and spirituality have?
Grant Morrison: Big question. But I guess it is intrinsic to my life. They obviously are all important to me, and it all defines how I see the world. It's a big deal for me, which is why it turns up in all the stories that I do., because I'm constantly thinking about that stuff. As a human being on earth, as someone with a brain, you have to start asking these questions, you know? We live and we die, and there's some interesting questions to be asked about all that.
PWCW: Is there a particular relationship you see between all of that and comics as a medium:
GM: Comics specifically seem quite magical to me—in the sense that they are directly drawn onto paper. They relate back to the very first drawings that people did on cave walls, and people believe now that those things were meant to be magical, that by drawing and creating a model of the bison, you could affect what happened to the real bison. Your hunt would be more successful the next day. So the idea of drawing and creating representations is the very first notion that we had of magic, that you could make an image of something and affect the image and, in turn, affect the reality of the thing...So that idea of representation, I think, is the first magical idea and comics is very close to that. (Morrison, Publishers Weekly)


In 2008, DC Comics began publishing Grant Morrison's Final Crisis, with art by J.G. Jones and Doug Mahnke. The story of Final Crisis is epic in scale and includes just about every character in the DC Comics universe, yet it focuses largely on the characters and concepts developed by Jack Kirby for his Fourth World stories that he was never able to finish. In an interview with Newsarama, an online comics information site, Morrison says:

I wanted to be faithful to the spirit of the King [Kirby]. This had to be a story of gods, of God in fact, hence the ‘cosmic’ style, the elevated language, the total and deliberate disregard for the rules of the ‘screenwriting’ approach that has become the house style for a great many comic writers these days. The emphasis on spectacle and wonder at the expense of ‘realism, the allegorical approach...it’s all my take on Kirby. (Morrison Newsarama)


Final Crisis begins with the death of the New God Orion, shot by has father Darkseid with a “bullet fired backwards in time” (Chapter 2). With his dying breath, Orion tells the police detective who found him, Dan Turpin, that “[t]hey did not die! He is in you all!” (Chapter 1). Orion seems to be the last survivor of a great war in the heavens, but we learn later that some of the New Gods, in particular Darkseid and a few of the others from Apokalipse descended to Earth and hide in human bodies. Darkseid, masquerading as a crime boss, tells Turpin “I was hurt in a fall, you might say...There was a war in Heaven, and I won” (Chapter 1). Darkseid's ultimate plan is to infect everyone on earth with “the Anti-Life Equation,” a mathematical formula that works like a meme—a viral idea—which basically proves that existence is futile. When people hear the Anti-Life Equation they become mindless drones who act as an extension of Darkseid. Eventually, the Anti-Life Equation is unleashed upon the earth, enslaving billions. Meanwhile, Superman sets out to stop an ultimate doom that was unleashed from the distortions in time/space that resulted from Darkseid's fall to earth. This ultimate doom comes in the form of a creature known as Mandrakk and he seeks to wipe out all of existence. In the end of course, the heroes prevail, but not without sacrifice. Batman, who had been captured earlier by the forces of Darkseid finally confronts and shoots Darkseid with the same bullet that he (Darkseid) used to kill his son, Orion. Batman,who swore an oath never to use a gun (his parents were killed in front of him when he was a child), is forced by the situation to go against everything he believes and take the life of another being. However, before Darkseid is killed he fires his “Omega Beams” at Batman, who appears to die. Because of Batman's sacrifice, the heroes are able to stop both Darkseid and Mandrakk and in an instant, the multiverse is destroyed and reborn, and thus is saved from enslavement and eventual obliteration.

Death as a Beginning.

Both Ragnarök and Final Crisis begin with the unthinkable: the death of a god. For Ragnarök, it is the death of Baldr that signifies that something is very wrong in the world and that a great change is about to take place, as LoCicero says, “[t]he tragic death of Baldr was the single event that set the wheels of the Norse Apocalypse into motion” (LoCicero 142). O'Donoghue agrees, taking not also of the narrative shift that occurs in the story:[t]he death of Baldr is recounted just as the volva moves from recollection to prophetic vision, and his killing is presented as a decisive event in the inexorable progress to Ragnarök (O'Donoghue “What“ 87). For Final Crisis it is the death of Orion in the first chapter that portends the great disasters about to happen.
The deaths of both Baldr and Orion take place at the hands of family. Baldr was killed unwittingly by his blind brother Hod. For some time, Baldr had been having dreams about his impending death. Baldr's mother Frigg petitions all things on earth to keep Baldr from harm, all things that is save for mistletoe, which she did not see as a threat. To celebrate his invulnerability, all of the Gods attempt to hurt Baldr with anything they can find. Hod, Baldr's brother does not take part in the festivities because he is blind. Loki, the Norse trickster god and agent of chaos chides Hod for not participating and then gives him a spear of mistletoe and guides his aim. Baldr is struck by the mistletoe and immediately falls dead. The gods then go to Hel, the goddess of the underworld and the dead and ask her to return Baldr to life. Hel says that she will do so only if everyone on earth sheds tears for Baldr. The gods send messengers all over the world and ask everyone to weep for Baldr and all do except for Loki in the guise of a giantess and so Baldr must remain dead. Ultimately, Baldr is reborn after the events of Ragnarök and he reconciles with his brother Hod and they become gods of the new world (Sturluson 65-68, 77).

Because one of the main points of Final Crisis is that time and space have become distorted and are gradually breaking apart, the death of Orion is fragmented. Orion is shown dying in chapter one, where he warns detective Turpin that Darkseid and the other evil New Gods are hiding on earth. The moment when the bullet strikes Orion is shown in chapter three and Darkseid is seen firing the bullet in chapter ten. Incidentally, because of the time distortions, when Darkseid fires the bullet he is on the verge of death from being shot earlier by Batman in chapter nine with the very same bullet. Like Baldr, Orion dies at the hand of family, in this case, his father the tyrant god Darkseid. But unlike Baldr whose brother Hod unwittingly kills him, Orion's murder is deliberate. Orion is killed by his father, presumably because Darkseid saw his son as being the only one who could stop him. After all, when addressing the other members of the Justice League in chapter one, Superman speaks of the power wielded by the New Gods with a kind of awe, saying that they are “capable of cracking the planet in half” (Morrison Chapter 1).

Each death in its own way contributes to the destruction that follows. Although Baldr is killed by his brother, the murder is engineered by Loki, the Norse trickster god. For the sole purpose it seems, of bringing chaos and disorder to the world of the gods. In a pantheon of warrior-gods, Baldr stands very much apart from the rest due to his beauty and gentle nature: “the best of all gods: the most beautiful (so radiant he glows) and the wisest. He is also the most merciful” (O'Donoghue Norse 74). Baldr's death takes the other gods completely by surprise, not only because they believed him to be immortal but because he was so gentle and radiant. “Baldr's death left the gods speechless and so weak that they were unable to muster the strength to lift him in their arms”(Sturluson 66). In the context of the story, his death seems almost absurd, which is precisely Loki's goal. This introduction of randomness or chaos into the lives of the gods is the moment that their world begins to fall apart. It is possible that ancient people from whom the myth of Ragnarök originally came placed a high value on the notion of order and (as much as was possible) predictability and stability. So the death of a god, particularly one as beloved as Baldr would seem like “the beginning of the end.”
In Volume three of Jack Kirby's Fourth World Omnibus, in a story titled “The Pact,” which was originally published as The New Gods #7 in 1972, Orion's adopted father Highfather, the leader of the Gods of New Genesis, refers to Orion having a “great destiny” (Kirby 88). In the Fourth World Omnibus volume 4, Orion speaks of a prophecy, saying that” “it is written that the father of Apokalipse shall meet his banished sons in the red light of the fire pits—and there they shall decide this war...I am Darkseid's son! When I clash with Darkseid the war will end! (Kirby 77). Orion is fierce, a god of war. Although he was raised on New Genesis, he has never been able to quell his ferocity or his fiery temper. Instead, Orion has devoted his life to channeling his aggression toward defeating the forces of Darkseid. Before the prophecy can be fulfilled however, Darkseid murders his son with a bullet that is fired backwards through time, “[f]rom here where he no longer exists, Orion cannot see me. As all times become one time, the time has come to strike” (Morrison, chapter 10). In so doing, Darkseid thwarts prophecy, usurping it with his own vision of order. This usurpation of the future and brute imposition of will is what sets in motion the events of Final Crisis. If Loki, as a chaotic trickster god, is seen is the great villain of Ragnarök, or at least the one who puts in into motion, then it reflects in some way the perception of randomness or chaos in the ancient world. Darkseid is a tyrant and as such his nature is the exact opposite of Loki's. Darkseid exists to impose his strict order upon every living being in the universe through the spread of the “Anti-Life Equation”--mathematical proof that free will is an illusion. At the end of chapter three, Darkseid's agents unleash the Anti-Life Equation through every electronic system on earth, anyone who hears it becomes an extension of Darkseid, and thus his absolute rule is established on earth. If ancient people feared chaos, then it seems people of the 21st century fear tyranny and the loss of free will.
Ultimately, for both Baldr and Orion, their futures do not end with their murders. Baldr is reborn at the end of Ragnarök as is his brother Hod to become gods of the new world. As for Orion, When Darkseid is finally destroyed through the combined efforts of Batman and DC's speedster hero The Flash his body becomes a singularity, “a black hole at the base of creation” (Morrison, chapter 10), and from this singularity Apokalipse is reborn as New Genesis. While the New Gods, most of whom had died before the events of Final Crisis (or “off panel”as they say in comics) are also reborn, “returned to guide the destiny of a new world” (Morrison chapter 10). Carl Jung speaks of this idea of death and resurrection of gods as a reflection of humanity's desire to evolve and change, saying: “the connection between the suprapersonal or collective unconscious means an extension of man beyond himself; it means death for his personal being and a rebirth in a new dimension, as was literally enacted in certain of the ancient mysteries. It is certainly true that without the sacrifice of man as he is, man as he was—and always will be—cannot be attained” (Segal 103). The need to grow, to learn, to evolve has been a part of humanity's DNA from the very beginning and this is reflected in myths both ancient and (post) modern.

The Ash and the Orrery.

Norse mythology holds that the known universe is divided roughly into nine worlds, all of which are connected through the great ash tree Yggdrasil:

Nine worlds I knew, the nine in the tree
With mighty roots beneath the mold. (Bellows 3 Stanza 2)


The nine worlds are: Asgard, Midgard, Niflheim, Alfheim, Vanaheim, Muspellheim, Svartalfaheim, Jotunheim, and Hel. In Norse mythology, these worlds are defined based on their inhabitants or their properties: gods:Asgard, Vanaheim, humans: Midgard, giants: Jotunheim, Elves: Alfheim, Svartalfaheim, the dead: Hel, ice: Niflheim and fire: Muspellheim (Lindow). These worlds are all connected to the great Ash tree, Yggdrasil, “located in the center of the universe, uniting it” (Lindow 319). Davidson describes Yggdrasil as “the fixed center of this series of worlds which were believed to have had a definite beginning and to be destined to eventual destruction” (190). Lindow also says that. “[t]he tree functions on both the vertical axis (trunk) and the horizontal axis (roots) and structural readings of mythology, such as those of Eleazar Meletinskij, have suggested that these have varying functions: wisdom on the vertical axis and history on the horizontal axis...the tree brings not just spatial unity to the mythology...it also brought chronological unity” (Lindow 321,322). Norse mythology therefore depicts the universe as a group of worlds connected through living matter, the tree and all of time and space exist within it.

The DC Universe exists as a multiverse that consists of fifty-two parallel earths, and thus fifty-two parallel realities. In Final Crisis, we see a great machine called the “Multiversal Orrery,” within which resides the fifty-two earths of the multiverse. The Orrery is watched-over by a group of celestial beings known as “The Monitors.” According to Morrison, the Monitors are “named after writer-gods from different cultures. So Uotan is named after Odin or Wotan from the Norse/Germanic tradition. Ogama is Ogma from the Celtic gods. Hermuz is after Hermes, the Greek god. Tahoteh is after Thoth, the Egyptian god” (Morrison IGN 2). It is fitting that this fictional universe is constantly being observed by gods of writing.

The common theme between the two depictions of the universe is the idea that there is more than one world, that indeed there are numerous other worlds and that they are all connected. Physicist Michio Kaku, in his book Parallel Worlds writes about the idea of multiple universes saying, we may live in a sea of such universes, like a bubble floating in an ocean of other bubbles. In fact, a better word than 'universe' would be 'multiverse' or 'megaverse'”(14). Of course, the idea of multiple universes has been a part of comic books, almost since they were invented. Morrison himself has used it as a plot device in many of his stories like The Invisibles, Animal Man, and even his earliest work, Zenith. But what about the ancient cultures from which the story of Ragnarök first arose? Consider the depiction of the universe: multiple worlds connected by a great ash tree--universes connected by a living organism. Perhaps these people knew intuitively what physicists today are just now beginning to consider. Take for example Kaku's illustration of inflation:

According to this theory[inflation], a tiny patch of a universe may suddenly inflate and “bud,” sprouting “daughter" universe or “baby” universe, which may in turn bud another baby universe, with this budding process continuing forever. Imagine blowing soap bubbles into the air. If we blow hard enough, we see that some of the soap bubbles split in half and generate new soap bubbles. In the same way, universes may be continually giving birth to new universes. (Kaku 14)


The terms he uses, like “bud” and “sprouting” evoke plant imagery. Morrison's depiction of the Multiversal Orrery is entirely mechanical save for the fifty-two earths all interconnected, yet the image recalls the Sephirot, the Qabalistic “Tree of Life.”

The theory of parallel universes is also based on the idea known as “string theory:” [y]ou can think of it [matter] as a violin string or a guitar string. If you pluck it a certain way you get a certain frequency. But if you pluck it a different way you can get more frequencies on this string and in fact you have different notes. Nature is made up of the notes, all of these musical notes that are played on these superstrings (Ovrut Horizon). Kaku goes on to say that “ [t]he universe is a symphony and the laws of physics are harmonies of a superstring” (Kaku Horizon). This connection of vibration and sound and music with the mechanics of the universe appears in both Ragnarök and Final Crisis. Consider this scene from Ragnarök:

...and fate
is heard in the note of the Gjallarhorn;
Loud blows Heimdall the horn is aloft,
In fear quake all who on Hel-roads are. (Bellows 20 Stanza 46)


Sturluson, in his version, adds a crucial element by mentioning Yggdrasil, thus showing that the sound of the Gjallarhorn resonates throughout the entire universe: “Heimdall stands up and blows the Gjallarhorn with all his strength. He awakens all the gods...the ash Yggdrasil shakes, and nothing, whether in heaven or earth is without fear” (72). The last chapter of Final Crisis, chapter ten, opens on an alternate earth where Nubia, a Wonder Woman analogue uses a gigantic machine called “the Wonder Horn,” which, as she says is “a gift from the Universals in mythic time before time...”to be used only once, when all else has failed.” With it, she summons not only the heroes of her earth, but the heroes from other universes as well (although it is never said, it is almost certain that Morrison had the Gjallarhorn in mind when he wrote this sequence). The Superman of this alternate world describes the music of the Wonder Horn as “universe shaking.”Chapters four and five of Final Crisis focus on Superman as he attempts to save the life of his wife, Lois Lane. Superman is told by one of the Monitors that the only way to save Lois's life is with a substance known as “The Bleed.” The Bleed exists between the various universes and it binds them together. Superman then goes on a journey with other Supermen from the multiverse to fight the ultimate evil, Mandrakk—a twisted, vampiric Monitor who exists to devour stories and who seeks to wipe out all of existence. The ship that the Supermen use to travel throughout the multiverse, the Ultima Thule (which, incidentally bares a strong resemblance to the Beatles' Yellow Submarine), is powered by universal vibrations. Just before it crashes, Captain Marvel says “the ship's completely out of tune! Either that or the whole universe is out of tune!” (chapter 4). Later, at the climax of the story, Superman—the Superman from the DC universe proper—confronts the disembodied spirit of Darkseid, armed with the knowledge he gained during his journey through the multiverse, and says “the worlds of the multiverse vibrate together Darkseid, and make this...sound like an orchestra. Everything's just vibrations, really. And counter-vibrations that cancel them out.” Superman then sings the sound of the Wonder Horn—the sound identified earlier as the “music of the spheres, the sound of the tides of the infinite,” and Darkseid is destroyed, or rather converted into a black hole existing “at the base of creation.”

The great ash Yggdrasil, with its branches and roots joining together various worlds, and the Multiversal Orrery with each of the fifty-two worlds of the DC universe all united within a great machine seem to be related to the idea of matter being made up of “strings” that connect not just the worlds, but everything within them. Morrison echoes this idea:

There's one organism that lives in the planet earth, one living thing, and it's three billion years old, And we're all connected through time to the first mitochondrial DNA cell that appeared in the ocean three and a half billion years ago; that cell has divided through time, and that cell is in every one of your cells still dividing. So we call contain part of this primordial cell (Morrison Publishers Weekly).


Physicist and philosopher David Bohm, whose books have been an influence on Morrison's stories over the years (in an issue of Animal Man, Bohm's book Unfolding Meaning can be clearly seen in one panel), speaks of a theory of “Implicate Order” where all matter in the universe is connected. Additionally, Bohm states that, “The mental and the material are two sides to one reality” (20). In explaining this bold assertion, Bohm says:

The implicate order suggests a possible solution to the Cartesian duality which has pervaded much of human thinking over the ages. Instead of saying that there are two orders—the explicate order of extended structure and something like an implicate order of thinking—we are proposing, to a large extent, on the basis of recent development in physics, that matter is also that way. And if we extend it to say that brain matter and nerve matter are that way, then in some way perhaps, mind and matter interweave. (20)


Morrison seems to be explicitly addressing this point in chapter five of Final Crisis with the character Captain Atom, the “Quantum Superman of Earth 4” who, upon seeing a glimpse of the mechanics of the universe says “there are no dualities. Only symmetries.” Both Morrison and Bohm seem to be echoing sentiments expressed by Joseph Campbell who says, “the universal doctrine teaches that all the visible structures in the world—all things and beings—are the effects of a ubiquitous power out of which they rise, which supports and fills them during the period of their manifestation and back into which they must dissolve” (221).

Time and Rebirth.

Ragnarök is a story that seems to exist out of time. It is told as a kind of prophecy, but a prophecy for an ancient time, a time before the Christian god came to prominence among the people of Northern Europe, as Lindow notes: “[a]ccording to the Hauksbok redaction of the poem, 'the powerful one' then comes, and this looks like a reference to the Christian deity”(257). Because it is neither wholly past or future, history or prophecy, The story of Ragnarök exists as a kind of fractured alternate reality where time is uncertain, which adds to the feeling of chaos and of living in a world where everything, even reality, is collapsing. Final Crisis, as noted earlier, is a story where time and space are gradually breaking breaking apart. Morrison says in an interview that Final Crisis is “all about endings and apocalypses. It shows the DCU degrading, drained of all meaning, drained even of stories and characters, reduced to nothing but darkness.... We even break down the conventional storytelling modes at the end until there’s nothing familiar left in an effort to convey what the end of a universe might feel like”(Morrison Newsarama).The early chapters are mostly laid out sequentially, giving the reader a sense of time passing and events progressing more or less logically. However, by the fourth chapter, the distortions of time and space brought on by Darkseid begin to manifest themselves metatextually in the panel layouts on the page as well as the shift in art (J.G. Jones, the artist on the first three issues fell behind and other artists, most notably Doug Mahnke, were brought in to complete the story). The story itself also jumps from scene to scene with little regard for continuity. All of this serves to create within the reader a sense of apocalyptic dread and also uncertainty. The uncertainty is a key point for Final Crisis. Anyone who reads mainstream comics, knows that by the end of the story the villain will be defeated and order will be restored, and of course, Final Crisis is no exception. By the end, evil has been vanquished and order is in the process of being restored. However, for Final Crisis the ending seems less important (largely because it is a foregone conclusion) than everything leading to it. Morrison says he was concerned with “unmaking the DC Universe to the point of destruction then showing how its own internal rules will work to homeostatically reset it, Superman always saves the day or he's not Superman. It's a self-perpetuating idea” (Morrison IGN 1). Morrison seems to approach the DC Universe as if it were a kind of sentient being, which is in keeping with his general ideas about the nature of the universe, fictional or otherwise.
The myth of Ragnarök and Final Crisis both end with new beginnings. Westley Bergen says that “if apocalyptic literature is written to groups in crisis, it must offer them something in response to that crisis” (Bergen 10). Indeed both stories offer the promise of a rebirth, that life will continue ”[t]he earth will shoot up from the sea, and it will be green and beautiful” (Sturluson 77). In the story of Ragnarök, the rebirth of the universe speaks to the idea of change and growth. The old Gods die and their sons take their place and in time these sons too will die and another God will replace them. For Final Crisis, Morrison chooses to show the destruction and rebirth of the DC Universe as a metatextual commentary on the circular nature of the universe and of stories. The remaining free humans and superheroes on earth put all of the stories of everything that has so far transpired into a rocket and fire the rocket out into the multiverse, reminiscent of Superman's origins where his Kryptonian parents placed him in a rocket and sent him to Earth before his homeworld Krypton exploded. So the DC Universe “ends” in exactly the same way it began—in Action Comics #1 in 1937—with a rocket fired from a doomed planet. The rebirth of the DC multiverse occurs when Superman, using a device referred to alternately as a “God Weapon” and “The Miracle Machine” (chapter 9) wishes for a happy ending at the exact moment the multiverse collapses. Thus, the DC Universe is restored. But for how long?

Conclusion.

When people think of mythology, the images most often conjured in their minds belong to stories that are thousands of years old. Yet mythology has always been a part of our existence and we will continue to create new mythologies and revise old ones until we cease to exist. In the 21st century, we live in a world of instantaneous communication and access to knowledge, the possibility of parallel universes and alternate realities. Fire and stones have been replaced by electricity and silicon. Jung says that “[n]uclear Physics has begotten in the layman's head an uncertainty of judgment that far exceeds that of physicists and makes things appear possible which but a short time ago would have been declared nonsensical” (Segal 71). Marshal McLuhan says “myth is the instant vision of a complex process that ordinarily extends over a long period. Myth is contraction or implosion of any process, and the instant speed of electricity confers the mythic dimension on ordinary and social action today. We live mythically but continue to think fragmentally and on single planes” (McLuhan, 25).We live God-like lives, yet we seldom acknowledge it. And because our experiences are so different from those of our ancestors, our mythologies are also different, at least with regard to how we present them. Don LoCicero, in his book Superheros and Gods says that:

modern representatives of the superhero genre are no less impressive than their predecessors in that illustrious fraternity. However, while in antiquity the orally transmitted epic poem was the medium in which tales of heroic exploits were circulated to a limited audience, today the superhero's prowess is readily available worldwide by means of mass produced books, countless moving pictures and television productions and through internet search engines.(5)


To study mythology is to study humanity. In examining the cosmologies and apocalyptic myths of two cultures separated by a not only language and culture but also more than one thousand years of history, it is possible to see that ancient people intuitively grasped ideas that are only now being speculated upon and considered within the scientific community. It is also possible to see another truth, Character names change over time and the way stories are told change, but the stories themselves change very little. Worlds die and are reborn. Heroes rise up to face seemingly unstoppable evil. Gods and heroes alike may die, but they will live forever in stories and imagination.

Tuesday, May 4, 2010

Every Monster Has a Story, or 5555 Words for Awesome: Superman Beyond #2

In Final Crisis: Superman Beyond #2, Grant Morrison brings together just about everything that people either love or despise about his writing: abstract concepts, meta-textual commentary, obscure references, and speed of light pacing.

First though, a brief summary: the story picks up where #1 ended, with Ultraman possessing the Infinite Book and swearing allegiance to Mandrakk, the Dark Monitor. The forgotten heroes of Limbo begin fighting the forces of Mandrakk which are composed of machines the size of cities as well as the shadow creatures from Crisis on Infinite Earths. Meanwhile inside Zillo Valla’s ship The Ultima Thule, Billy Batson talks the Nazi Superman out of killing Valla, who, recognizing the strength and purity within Billy gives him back his magic word. Captain Adam, after setting his mind completely free splits into (presumably) infinite copies of himself and gains insight into the fundamental laws that govern the multiverse: “No Dualities, only symmetries.” He brings together Superman and Ultraman, between whom the slightest contact would bring about the destruction of either one’s universe, but in Limbo, a place where “there is no material thing to be destroyed,” the combination produces only vast energy. Captain Adam sends this energy to the receiver on the Monitor home-world; the ultimate weapon against Mandrakk—the Superman statue from issue #1—the remnant of the first contact between the Monitors and the Multiverse which is “a thought robot activated by tremendous energies unleashed during collisions of fundamental opposing qualities.” The combined consciousness of Superman and Ultraman awakens inside the monolith and prepares to battle the “ultimate enemy,” Mandrakk. In Final Crisis: Secret Files, we learn that Mandrakk is actually Dax Novu, the first son of the original Monitor and the being who first mapped the Multiverse. Novu’s contact with the Multiverse infected him and twisted him into “the ultimate threat,” Mandrakk. The monolith Superman sees on the Monitor world the Orrery of the fifty-two worlds in the Multiverse which is under attack by dark Monitors; minions of Mandrakk led by Ogama, the Monitor responsible for Nix Uotan’s exile to Earth (Final Crisis #1). Mandrakk himself emerges from his prison, holding a vial of the Bleed, the substance Kal-el needs to save Lois’s life. Their battle begins and at last we see completely what we only caught glimpses of in the first issue; the final, desperate fight between Superman and Mandrakk for the destiny of all creation. Superman overcomes Mandrakk with the aid of Ultraman's pragmatic advice: while Kal-el has sworn to protect all life, Mandrakk is the opposite of life and so Superman casts him into the Overvoid. The Superman consciousness leaves the decaying monolith and returns to Limbo where Kal-el joins with the other Supermen and destroys the invading armies of Mandrakk. Meanwhile Ultraman who was abandoned on the Monitor world is approached by Ogama and given part of Mandrakk's energies to become a “Vampire Superman,” the ultimate fate of whom we do not yet know. After the battle in Limbo is over, Kal-el is returned to the moment in time when he first left. During the last battle in Limbo he did not speak to the others because he was holding the drop of The Bleed inside of himself and once he arrived at the hospital he passed it on to Lois with a kiss. She immediately wakes up and appears completely healed. Lois tells Clark that she saw what he engraved on his “grave” on the Monitor world and knew everything would be ok. As for what she saw? To be continued.

Wow, hard to know where to begin with this one. In my summary I focused on the conflicts as they are presented. From this point I’m going to look at the things below the surface and maybe offer an interpretation or two. The Borges influence that informed the first issue gives way somewhat to the ideas and writings of the late great Robert Anton Wilson, whose ideas, particularly in the books Prometheus Rising and Quantum Psychology blended theories of quantum physics and the supernatural with the human psyche into something Wilson termed “Maybe Logic.” Once Captain Adam frees his mind and awakens to his true potential he splits into an infinite number of copies of himself and sees for the first time, the mechanics of his reality, that things aren’t broken up into dualities—good, evil, matter, antimatter--and that each thing is part of the whole unbroken world. Everything both is and isn’t.

The world and the existence of the Monitors has been both created and destroyed by stories. Stories made the Monitors who they are and stories destroy them as well. Morrison says of The Monitors that they “were once faceless until exposure to the struggles of human life changed their nature. Until narratives formed around them like crystals in solution.” Dax Novu, first son of the first Monitor mapped the Multiverse in full and saw it for what it was: a collection of stories, and this knowledge corrupted him and turned him into Mandrakk, yet it was his initial contact with the Multiverse that created the weapon which would one day be used to destroy Mandrakk—the Superman monolith. The conflict between the Dark Monitor and the monolith is described by Superman as a self-assembling hyper-story, or as I see it: a story created by itself and for itself with the outcome already decided. Superman goes on to say “I’ve never known such perfect certainty. This is my reason to be.” To me it seems as though Superman is not only battling at the edge of the fictional universe but also within the universe of creativity or imagination and even within the collective consciousness of receivers (readers). The battle scenes rendered in 3D are especially effective in conveying the latter, with the fight breaking through not only the panels on the page, but the page itself. During the fight, Zillo Valla tells Mandrakk that his existence is based on the beliefs of the other Monitors. Valla then tells Mandrakk that another, stronger story exists, “the story of a child rocketed to Earth from a doomed planet.” This story, Valla says was “created to be unstoppable, indestructible,” which of course brings us to the entire purpose of this story.

Not only is Final Crisis: Superman Beyond the story of Kal-el and his desperate attempt to save not only his wife but the whole of creation, it is also about the role of the Superman archetype in the (DC) multiverse. After all, it’s the story of Superman from which everything else in the DC universe has come. The myth of Superman is the foundation not only of the DC universe but the whole of superhero fiction as well. The various interpretations of the Superman archetype gathered together in Superman Beyond differ in the ways great power is applied to the outside world, whether totalitarian order, for immense greed, for deep understanding of the mechanics of the universe, on behalf of faith in things beyond the concrete world, and last but certainly not least, for truth and justice. Larger than life concepts to be sure, and throughout both issues of Superman Beyond, the text is littered with a lot of prefixes and descriptors like “over," “ultimate," “hyper," etc... as a means to conveying just how grand a story it is.

From the first issue of Final Crisis to now and even into the next few months, it has been an amazing and often very controversial ride. I have to applaud DC for taking a chance on such an unusual and at times complex story. I almost don’t want it to end. Almost.

Beyond Superman Beyond

Ever since the first issue of Final Crisis came out a few months ago, a lot of people have been wondering where are the great cosmic struggles that were in the center of the two previous Crisis stories. The answer is right inside the pages of Superman Beyond #1. For this, the first issue of a two-part story, Grant Morrison completely explodes with a visual and mental feast unlike anything I've seen before. This of course is helped by Doug Mahnke's art as well as the fact that a large chunk of the book is in 3D. This is the comic book equivalent of the Jupiter and Beyond the Infinite section of Kubrick's 2001: A Space Odyssey.

The story opens in the midst of a heated battle between Superman and an unknown foe. We're then taken back to the scene in Final Crisis #3 where Superman is confronted by the Monitor Zillo Valla and is told by her that she can help Lois if Superman will help her. It's here that we get an explanation as to what the Bleed, or the Ultramenstruum is: a substance that doesn't just exist between universes, but binds the multiverse together. It’s also a substance of both immense healing and destructive power.

As they are walking to the Monitor's ship the Ultima Thule, which is essentially the Yellow Submarine, we're also introduced to other powerful beings that Zillo Valla has gathered, Captain Marvel from earth 5, Overman from earth 10, Ultraman from the Anti-Matter Earth, and a very Dr. Manhattan looking Captain Atom from Earth 4. We know and Superman knows that the ship is under attack, but we can't see from what.

Once Superman adapts 4D vision (and we put on our 3D glasses) he sees the universe as it really is. He also sees what is attacking the Monitor's ship and it's here we get our first glimpse of the (possible) mastermind of the Final Crisis, beyond even Darkseid; The Echo of Midnight. Superman and Ultraman are able to divert Echo of Midnight to the Earth 51 universe, where all life on earth was destroyed in the battle between Superman Prime and Monarch in Countdown.

After a more detailed introduction of the main players, The Ultima Thule, powered by Zillo Valla's weakening heart gets stranded beyond the Multiverse into limbo--a land where there are no heroes and nothing ever happens, and it's here in Limbo where Morrison really unleashes his love for metafiction--a topic he has explored previously in Animal Man, Doom Patrol, Flex Mentallo, the latter part of The Invisibles, and The Filth. Limbo is populated by long forgotten characters of the DCU (I only recognize Ace the Bat-hound). Conversing with Merry Man, a jester-type character and one-time member of The Inferior Five (had to look him up in the Comic Book db), Superman notices the Library of Limbo. At this point in the story, Morrison is going back to is love for the stories of Jorge Luis Borges, first seen in the "Crawling from the Wreckage" arc in Doom Patrol where, like the Borges story "Tlön, Uqbar, Orbis Tertius", a fictional universe is slowly consuming the real (or actually another fictional) universe. Inside the Library of Limbo, like Borges' story "The Library of Babel" resides every book that ever was or ever will be written in the form of one book inside a glowing sphere. Superman and Captain Marvel attempt to take the book back to the ship in the hopes that its infinite memory will be able study the book and find a way to repair itself. In attempting to remove the book from the library Superman and Captain Marvel inadvertently catch a glimpse of the history of the Monitors.

In the beginning, there was only one Monitor, an abstract infinite intelligence, a conscious living void, and through his probing of the multiverse he discovers something he had never before encountered: stories. Life, death, heroes, villains, love... and never having encountered the concept of stories, the Monitor had no defense against them and they began to enter his world, again not unlike Borges' "Tlön, Uqbar, Orbis Tertius". He is finally able to seal the breach until all that remains is a giant Superman, covered in divine metals like a great monolith on the Monitor's homeworld. But still, stories spread like a virus and as the one Monitor becomes many, stories soon spread about the purpose of this great, rusting monolith. Soon we learn that the stories of the monolith arise from a great fear that the Monitors all share, a fear of "the Beast in Darkness", "holocaust": Mandrakk the Prime Eater of Life. Gazing upon the sepulchre of Mandrakk, Superman and Captain Marvel are suddenly and violently jolted back to their present, with Captain Marvel turned back into Billy Batson who can't remember his magic word, and says prophetically, "the thing most despised will save the thing most beloved...ultimate good is ultimate evil..."

Superman, taking Billy Batson back to the ship encounters Captain Atom whose senses, once dampened by drugs that kept him focused, are now opening beyond the infinite. Superman then goes to confront Zillo Valla about the nature of Mandrakk and he finds her draining the blood from Overman, who originally joined her in the hopes of finding her cousin (currently on Earth 1). She says that Overman's sacrifice will save everyone. Captain Atom calls out for Superman, saying "The sky...the sky just shattered". The last image we see is Ultraman holding the book from the library, and behind him the vast (to us, but in actuality is Monitor nanotechnology ) eyes of Mandrakk.

In Superman Beyond, Grant Morrison seems to be providing us with a summary of not only his superhero work, but of his entire created output to date. The concepts we see in this issue: world ending terror, metafiction, influences both cinematic and literary, are being brought together in an overall story arc that almost feels like the last word on superheroes. Which of course, it really isn't, and once the dust has settled and Final Crisis has come and gone, there will always be something new on the horizon. But more and more I get the feeling that whatever new thing comes along will always be filtered through our understanding and experience of Final Crisis.

The 3D sections do a great job of creating a dazzling, but very disorienting world, and while it is difficult to focus on the story while being confronted with this amazing artwork, in the context of the story it makes a lot of sense. Like the heroes and villains gathered together, we are also being confronted with a world we can barely understand.

The theme that seems to resonate the strongest in this issue is that of metafiction, and of fictional universes taking hold in reality. The debt that Morrison owes to Jorge Luis Borges is huge with concepts like the Library of Limbo and the book inside (very much like the Aleph; a point in space from which you can see everything in the universe, from the story of the same name) as well as the idea of a fictional universe infecting the real world like a virus, lifted wholesale from his stories.

In the space of just one issue, Superman Beyond has brought an amazing amount of depth to the larger Final Crisis story, and as for where the story goes from this point, like the heroes and villains in it, we can only wait and make (largely incorrect) guesses.

Seven Souls and Seven Soldiers

The ancient Egyptians postulated seven souls.

Top soul, and the first to leave at the moment of death, is Ren the Secret name. This corresponds to my Director. He directs the film of your life from conception to death. The Secret Name is the title of your film. When you die, that's where Ren came in.
Second soul, and second one off the sinking ship, is Sekem: Energy, Power, Light. The Director gives the orders, Sekem presses the right buttons.

Number three is Khu, the Guardian Angel. He, she or it is third man out...depicted as flying away across a full moon, a bird with luminous wings and head of light. sort of thing you might see on a screen in an Indian restaurant in Panama. The Khu is responsible for the subject and can be injured in his defense - but not permanently, since the first three souls are eternal. They go back to Heaven for another vessel. The four remaining souls must take their chances with the subject in the land of the dead.

Number four is Ba, the Heart, often treacherous. This is a hawk's body with your face on it, shrunk down to the size of a fist. Many a hero has been brought down, like Samson, by a perfidious Ba.

Number five is Ka, the double, most closely associated with the subject. The Ka, which usually reaches adolescence at the time of bodily death, is the only reliable guide through the Land of the Dead to the Western Lands.

Number six is Khaibit, the Shadow, Memory, your whole past conditioning from this and other lives.

Number seven is Sekhu, the Remains.

-William Burroughs, The Western Lands.


The above lengthy quote was taken from the last novel by William S. Burroughs, The Western Lands. It was published in 1987 and is the third part of a trilogy that essentially summarizes Burroughs' life, his philosophy, and his literary and cultural influences. From reading Grant Morrison's Doom Patrol, The Invisibles, and various interviews over the years, I found that Burroughs was a significant influence on his work. It was pure happenstance that I was reading both The Western Lands as well as Seven Soldiers around the same time. I was also listening to a lot of Material, an avant-garde funk band whose 1989 album Seven Souls features William Burroughs reading sections from the novel. But now that I think about it, was it happenstance or was it something else? This is Morrison and Burroughs we’re talking about so it’s hard to dismiss magical calling outright. The texts and music could very well have acted as a kind of sigil charged with meaning and connections.
So I set out first to connect the seven souls of man with the Seven Soldiers of the story:

Ren--Zatanna
Sekem--Frankenstein
Khu--Shining Knight
Ba--Klarion
Ka--Bulleteer
Khaibit--Guardian
Sekhu--Mr. Miracle

Ren--"Top soul, and the first to leave at the moment of death, is Ren the Secret name. This corresponds to my Director. He directs the film of your life from conception to death. The Secret Name is the title of your film. When you die, that's where Ren came in. This more or less corresponds to Zatanna, at least with regards to the director aspect. It's Zatanna who ultimately unites the seven soldiers into a single purpose, though they themselves don't know it.
Sekem--"Second soul, and second one off the sinking ship, is Sekem: Energy, Power, Light. The Director gives the orders, Sekem presses the right buttons. I put this with Frankenstein. He was brought into existence with energy.
Khu--"Number three is Khu, the Guardian Angel. He, she or it is third man out...depicted as flying away across a full moon, a bird with luminous wings and head of light. Sort of thing you might see on a screen in an Indian restaurant in Panama. The Khu is responsible for the subject and can be injured in his defense - but not permanently, since the first three souls are eternal. They go back to Heaven for another vessel. The four remaining souls must take their chances with the subject in the land of the dead. The flight aspect is analogous to Shining Knight, simply because of the horse. She also sustained the odd injury or two and her appearance (with the bound breasts) is of someone wounded.
Ba--"Number four is Ba, the Heart, often treacherous. This is a hawk's body with your face on it, shrunk down to the size of a fist. Many a hero has been brought down, like Samson, by a perfidious Ba. The treacherousness of Ba follows with Klarion, who takes control of Frankenstein and becomes the leader of the Sheeda, also, the animal/witch-folk connection with the familiars as well as the Horigal beast that is a combination of the two.
Ka--"Number five is Ka, the double, most closely associated with the subject. The Ka, which usually reaches adolescence at the time of bodily death, is the only reliable guide through the Land of the Dead to the Western Lands. Alix Harrower, before she became the Bulleteer, was a teacher. Specifically, she was a teacher for autistic children. Very much a guide for children lost within themselves. This in addition to her looking after an infected Helen Helligan (if that's not a Silver Age name I don't know what is) and helping her to stop her sister's marriage as well as taking care of Sally Sonic by driving her to the hospital, make the Bulleteer/Ka connection seem a little more logical (well, as logical as something like this ever can be).
Khaibit--"Number six is Khaibit, the Shadow, Memory, your whole past conditioning from this and other lives". Guardian is, if nothing else a man haunted by his past. However, he overcomes his doubt to become a true hero.
Sekhu--"Number seven is Sekhu, the Remains.” Mr. Miracle. Dead, buried, but risen again.
Ok, so what does all of this mean? Well, I think, just as the seven souls are part of man, the seven souls represented by the seven soldiers are combined, the soul of the DC universe. Of course the question has to be asked: why not the big three, Superman, Batman, and Wonder Woman? They, more than any of the other characters, are the heart and soul of the DC universe as we've been told so many times.
Well, for me the true soul of the DC universe lay with its secondary and tertiary characters. Superman, Batman, and Wonder Woman are icons, known all over the world and known independently from their comic origins. The DC universe is populated with so many diverse types of characters, from the silly to the horrifying. What DC is all about as a created universe can be seen in these seven little-known characters.
Zatanna/Ren/The Director: The voice of direction and continuity. Sometimes this voice can get lost or the director loses sight of the goals or objectives. But in the end, the course is set and all doubts are cast aside.
Frankenstein/Sekem/Energy, Power: Strength, Determination, Will. Physical and mental characteristics required of all heroes. Frankenstein does not stop in his quest to destroy the Sheeda. He pursues them to Mars and one billion years into the future. Also, it doesn't hurt that Frankenstein is a resurrected character, both from the dead and from obscurity. But more on that in a bit.
Shining Knight/Khu/Guardian: A knight is symbolic of a quest, and like the characteristics mentioned above, a hero without a quest to fulfill isn't much of a hero. Also confounds our expectations and adds a crucial element to the superhero mythos by having a concealed identity.
Klarion/Ba/Heart and animal instincts: Klarion is guided by instinct and a whimsical, care-free attitude. Like the others of his race, he has a close relationship with his animal familiar, a totem from which he can draw great power. Like so many other heroes in the DC universe, this connection to an animal is important both for the strength it gives as well as its power as a symbol.
Bulleteer/Ka/Guidance: The Bulleteer is unabashedly feminine and embodies all of the characteristics of the classic hero: strength, compassion, beauty, and wisdom. She is the embodiment of the feminine superhero archetype, though she fights against it at first. After all, it was the fetishization of that archetype that led to the death of her husband. But like all heroes, she accepts her calling in the end.
Guardian/Khaibit/Memory, Legacy: Jake Jordan inherits the mantle of the Guardian, a trait unique to the DC universe, where heroes can retire and pass on their legacy to a younger generation. Jake Jordan is also a haunted man, haunted by mistakes he made in the past and tirelessly works for redemption
Mr. Miracle/Sekhu/The Remains, Death, Sacrifice, and Resurrection: Sacrifice is expected of all heroes. So often the ultimate sacrifice, death, is called upon for a story. But true heroes hardly ever stay dead. Occasionally a hero will die and pass their legacy on to another, but more often than not, the hero simply rises from the dead and continues fighting. Shilo Norman inherited the name of Mr. Miracle, and in his story he makes the ultimate sacrifice for the good of humanity, only to rise again.
In conclusion I just want to thank you for reading this far. Seven Soldiers had a profound impact on me as I'm sure you can tell. In it, Grant Morrison has crafted a near-perfect statement on the possibilities of superhero comics as well as its rich history, and has done so using characters that, while largely unknown or forgotten, embody all of the archetypes of heroic fiction--the soul of the DC universe.